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MAXON's R10 Character Animation and PaintCINEMA 4Ds R10 comes with everything.
With the introduction of R10, MAXON merged the options for their painting tools into the software package with modeling and animation. It would be easy to allude to the merging of features that Adobe has recently done in After Effects, bringing the standard software and professional packages together - except that MAXON did it first. It doesn't really matter who was first - but with the Power Integration Tour underway, it seems like a ready reference.
In CINEMA 4D's previous versions, there were puppetry tools found under the MOCCA module which allowed you some extra control, outside of the regular boning structures. With R10, not only are there bones and MOCCA elements available, but the new character tools will bring a completely new look to your animation style - whether you create character animation, or just use the tools to make elements of your animation more dynamic.
Bodypaint 3D is just a click away in the application - and with the easy integration between Bodypaint's work method and Adobe Photoshop's tool - 3D artists can work with 2D designers easily.
At the time of this article, you still have a chance to see it (an even better presentation of it) during MAXON and Adobe's Power Integration Tour : Dallas August 21, and Denver August 23.
See the MAXON website for more.
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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