The Universe Expands By Ko Maruyama On the heels of NAB 2017, where Red Giant made a huge gift of Universe to hundreds of motion graphics artists during the annual MMB dinner, Red Giant released Universe 2.1 ...Read More »
Arrival: Gravity Shift Sequence By Ko Maruyama If you haven't had a chance to see it in theaters, it's releasing to home video soon. Check out the VFX process of a key scene in the film. A little spoilery - but you'll still want to check out the movie yourself. ...Read More »
Nab NY 2016 PNY Event Wrap Up PNY demonstrated the latest NVIDIA Quadro professional graphics boards, including the new flagship NVIDIA Quadro P6000driving professional VR production workflows at NAB New York 2016. Visitors to the booth also experienced NVIDIA's new mental ray for Maya, now GPU enabled, and discovered why it is the standard for photorealistic rendering across the film, visual effects and animation markets. NVIDIA Quadro graphics solutions are proven to be the perfect solutions for professional 360 VR production, virtual sets, graphics compositing and multi-GPU based color grading in post production, as well as on-air broadcast graphics. ...Read More »
Pixel Squid: Easily add 3D By Ko Maruyama If you've ever wanted to inject a 3D object into your photo, whether it's a Star Wars character, or a simple seasonal icon, Pixel Squid makes is very easy. ...Read More »
Magic Bullet Sweet Suite By Ko Maruyama Magic Bullet from Red Giant Software. Post Production and design studios have been using this suite for years. It is a designer's (and animator's) go to color correction tool. Because of it's ease of use, great looking results, and compatibility within so many editorial and compositing software hosts, it has become the color correction plugin standard. ...Read More »
SmithMicro Moho is ready for Microsoft SurfaceStudio By Ko Maruyama You may have known it as Moho before it became Anime Studio, well, it's back to Moho again - and making a big splash with the announcement of the new Microsoft Surface Studio. The software allows users to take advantage of the hardware features of Dial to quickly edit and animate. ...Read More »
Adobe Elements 15 By Ko Maruyama We are outfitted with hardware that allows us to capture photos and video easier than ever before. As a result, we're gathering more visual everywhere we go. Adobe Elements 15 makes sorting, editing, and sharing the favorites of our collections even better than before. ...Read More »
Hawaiki Keyer releases a new plugin for Final Cut Pro By Ko Maruyama Hawaiki Keyer 3 is a simple chroma keyer for Final Cut and Apple Motion artists who want a simple solution for lifting their subjects from greenscreens. The new keyer from Hawaiki includes several features that will be important to any editor/compositor, most notably features that will allow editors to control light wrap transfer modes. ...Read More »
Pixel Squid: New Rubble By Ko Maruyama PixelSquid, a company built by the same creatives behind TurboSquid, offers amazingly easy ways to add 3D objects from an existing library to your Adobe Photoshop compositions. If you don't have Photoshop, there's an iOS app that allows you to add 3D objects on your iPhone! ...Read More »
New Rendering Potential for CINEMA4D By Ko Maruyama There are so many options for rendering your 3D scenes. Most 3D applications come with options included, but the opportunity to render with a dedicated piece of hardware and/or software provides some amazing capabilities that only a specific render technology can offer. MAXON's agreement with NVIDIA will create additional creative possibilities for CINEMA4D artists. ...Read More »
Pixar's Universal Scene Description By Ko Maruyama With this initial release, Pixar is opening up its development process and providing code used internally at the studio. USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline. One such feature is Hydra, a high-performance preview renderer capable of interactively displaying large data sets. ...Read More »
Clip Studio Paint By Ko Maruyama Smith Micro Software announced a new release of Manga Studio┬«, which now includes frame-by-frame animation features and a rebrand to Clip Studio Paint┬«. ...Read More »
Rascali Releases VR Episodic Trailers By Ko Maruyama Are you as excited to see more VR content being created as I am? Rascali is delivering new projects with "Raven" and "Storybox." ...Read More »
Facilis at NAB By Ko Maruyama One of the studios I lead for recently switched to FACILIS TECHNOLOGY for their storage upgrade. It's obvious that studios are going to need more space as video footage continues to require more space and faster connections. Despite some bumps, I was glad to get quick feedback and news while at the show. Here's what Facilis Technology has in store from NABShow... ...Read More »
Digital Anarchy gop flicker removal By Ko Maruyama Jim Tierney from Digital Anarchy discusses how to fix certain artifacts that arise from compressing video. The tutorial also allows users to download the drone footage to see the correction that his plugin provides. ...Read More »
Adobe Unveils Breakthroughs in Video and Film Production By Ko Maruyama Next week, NABShow will offer many new solutions for production and post production in the broadcasting world. Ahead of that avalanche of news, Adobe has made an early announcement of their own. New products in their CreativeCloud lineup for video users. ...Read More »
Cineversity VR Plugin By Ko Maruyama Cineversity Releases New CV-VR Cam Plug-in and Tutorials to Streamline Cinema 4D Workflow for Virtual Reality ...Read More »
The Cinema 4D R17 Lens Distortion Tool By Stephen Schleicher Maxon introduced a number of new features in Cinema 4D R17 when it was released last year. While the Motion Tracker is a fantastic tool to track footage and composite 3D elements, often wide angle footage introduces perspective errors in the final rendered image. Unless the user knows what camera was used to capture the source footage, the focal length of the lens, and the field of view, correcting that footage, or adding the lens distortion to the 3D elements is a tricky and sometimes frustrating experience. ...Read More »
iPi Soft Helps Mobile Content Developer AWE By Ko Maruyama History buffs who have wondered about witnessing great moments in time are one step closer thanks to Toronto-based mobile content developer AWE, that used iPi Motion Capture, the leading markerless motion capture solution developed by iPi Soft, to create a one-of-a-kind virtual reality experience ...Read More »
Poser 11 & Poser Pro 11 By Ko Maruyama Smith Micro's Poser Pro has been a powerful character 3D animation tool for both professionals and hobbyists. Its toolset is easy enough to get started with, yet deep enough to allow professionals to get the nuanced performances that they want for animation and illustration work. The creative enhancements and workflow tools make both Poser 11 and Poser Pro 11 a fantastic update to Smith Micro's accessible character animation software. ...Read More »
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