C4D QuickTip : MoSpline 01 By Ko Maruyama
MAXON's CINEMA 4D R11.5 is full of new features, including several new tools that you'll find in Mograph. In addition to the spline tools that were introduced earlier, MoSpline is a dynamic way of introducing creative spline data to your scene. For some projects, a little tweeking may be necessary. Here's how...
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MAXON CINEMA 4D R11.5 By Ko Maruyama
MAXON Computer released their newest version of CINEMA 4D, the 3D application that has quickly become the favorite of broadcast designers and animators. The name of the newest version, R 11.5 gives the illusion that the update is a minor upgrade from previous R11.2 version. However, the multitude of new features in R11.5 makes the upgrade feel like a integer release.
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C4D4AE: A simple graphic element with mograph By Ko Maruyama
There are many ways to create some little elements that go into radar screens and control panels, but when you need to design something that matches a defined or described function - then you might find some really simple solutions in CINEMA4D's mograph tools. This 5min video tutorial walks you through the basics. What you do with those tools can take a little longer.
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Autodesk's Mudbox 2009 By Kevin McAuliffe
The world of 3D design and animation has always had a "what came first, the chicken or the egg" mentality. What I mean by that is when it comes to someone getting into the world of 3D animation, normally (not all the time), they are either strong at the computer/technical aspect, or strong in (classical) animation, and they end up having to bulk up on either one or the other.
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Autodesk Debuts Autodesk Maya 2010 at SIGGRAPH 2009
At SIGGRAPH 2009, Autodesk, Inc. announced it has unified its Autodesk Maya Complete 2009 software with its Autodesk Maya Unlimited 2009 feature set, to come up with Autodesk Maya 2010. The solution combines matchmoving, compositing and rendering in a single unified workflow.
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PNY's Carl Flygare talks graphics cards at SIGGRAPH09 By John Virata
Graphics cards play a central role in the creation of animation and special effects that artists see annually at the SIGGRAPH show (in New Orleans this year) and what consumers seem to desire more of in their daily exposure to digital entertainment, be it via the movies, video games, ride simulators, even TV. Over the last several years, artists have been pushing the envelope in what they can create with the tools that are available to them.
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KILLING LIGHTS in CINEMA4D By Ko Maruyama
If you're familiar with CINEMA 4D's ability to export to Adobe After Effects, you know that all of the camera and light data can be saved in a single file - for use within a 3D composition in AE. However, sometimes unnecessary light animation and 3D data makes that AEC file heavy. Here's how to clean up your export file.
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Zaxwerks Serpentine By Ko Maruyama
While you may know Zaxwerks previous offerings, the latest plug-in for Adobe's After Effects is the evolution of some of the best parts from its predecessors. Although the company's other plug-ins offer interesting options for 3D designers, Serpentine gives After Effects artists need ability to create those 3D animations that are most frequently requested in motion graphics.
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C4D QuickTip #03 By Ko Maruyama
Many Adobe After Effects users expect other applications to set keyframes automatically for them each time they make changes to parameters. With 3D applications, that can involve creating multiple keyframes every time you click which could be terrible. But, there are some good ways to use Autokeyframe... some.
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C4D QuickTip #04 By Ko Maruyama
You know there are many different ways to use your materials, many different ways to create materials - well here are some easy ways to not only get your bitmap textures in, copy them to multiple channels, but also turn texture tags on and off without removing them! THREE TUTORIAL VIDEOS one quick tip each
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R11 C4D QuickTip #02 By Ko Maruyama
You don't have to rely on the F9 key, or the attributes window to set keyframes. You can set keyframes directly in the editor window. Sure you can...
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R11 C4D QuickTip #01 By Ko Maruyama
In this QuickTip, I'll show you how easy it is to navigate your scene with R11. Of course, you could create something similar in earlier version, but it was never this easy.
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Shortcuts for CINEMA4D: Creating Relationships By Ko Maruyama
Creating new hierarchies in MAXON's CINEMA4D is a snap. It's as easy as dragging one object to another, or sometimes even easier. The quick pace of broadcast graphics means that you need to have shortcuts at your disposal to keep up. Here are a couple that will make your object management much more streamlined
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LightWave 9.6: NewTek's latest update to its flagship 3D product By Jon Carroll
NewTek's LightWave 3D 9.6 update offers some new functions and bug fixes over 9.5, which shipped around SIGGRAPH 2008. I'll admit I'm a long-time user of LightWave, having worked as a freelance LightWave artist for 10 years in various capacities. Some of the new features are easier for me to understand, while to others they may be obscure.
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Star Ranger 7's four year journey By Ko Maruyama
In the 23rd century, Star Rangers are the peace keepers of the galaxy. For now they are under the power, Marc Kimball and Michael Harnois. It actually started back in 2004 - a whopping 4 years ago when Marc and Michael decided that they would take on a film production - - IN ADDITION to their regular gigs. They jumped, feet first into the project, enrolling friends and several feet of greenscreen.
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CINEMA 4D multiple passes By Ko Maruyama
Adam Swaab has come up with a new version of his object manager for all CINEMA 4D's R11 software. This plug-in called " Render Elements" is an excellent way to easily manage objects within your scene for different render passes. Although the most recent versions of CINEMA 4D allow for easy management of multiple objects with the later browser, Adams plug-in is a simple and straightforward solution.
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Tips to Slim Down (your project) in 2009 By Ko Maruyama
It's time for those New Years resolutions to start piling up. You know the ones: I'm going to eat healthy food. I won't slouch at my desk. I'll spend less time on Facebook, Twitter and (insert your own)... I'M GOING TO SLIM DOWN. Well how about some slimming tips you might actually stick to? Here are some ways to slim down your animation projects in 2009....
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SIGGRAPH ASIA: 2008 / P4 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost two years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. The expo floor showcases some of the most compelling new software for animators, including glimpses of software to come. Chaos Group has some new software coming up in 2009 that they showed off in Singapore.
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SIGGRAPH ASIA: 2008 / P3 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost two years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. The expo floor showcases some of the most compelling new software for animators, including glimpses of software to come. StudioGPU demo'd their newest software at the ATI booth
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Parliamo con Paolo Lamanna e Pasquale Lanzieri di C4DTeam By Vladimir Vaslijevic and Ko Maruyama
Now that there is more documentation for CINEMA4D users in Italiano, it's only fitting that we write an article about an Italian studio, in Italian. Di recente, abbiamo avuto l'opportunità di parlare con Paolo Lamanna e Pasquale Lanzieri di C4DTeam. Come tanti altri startup studi di animazione e design di tutto il mondo, anche loro si trovano a lavorare su tutti i tipi di animazioni.
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NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it.
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In this clip, lynda.com host Mark Abdelnour takes a look at proxy bidding. He discusses the strategy and how it works. He also discusses the maximum bid, and when to use Proxy bidding.
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The blood, gore, adrenalin challenges that were unveiled at E3 and enjoyed at ComicCon are fun to look at, easy to hold but are they really the games people want to plunk down their credit cards to own or rent time with? Seems as though the investors, the players who control the controllers have a different idea of a "good" game than the kids who develop them. While mobs of people play educational, informational, stimulating games our kid huddles in his room and mumbles "The Few, The Proud, The Gamers."
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