iPi Soft Aides Researchers¬† By Ko Maruyama Although iPiSoft Motion Capture software is best known for its simple digital recording, editing, and manipulation of markerless motion capture, the RADC team has come up with a new way to implement motion capture in their workflow. ...Read More »
Arrival: Gravity Shift Sequence By Ko Maruyama If you haven't had a chance to see it in theaters, it's releasing to home video soon. Check out the VFX process of a key scene in the film. A little spoilery - but you'll still want to check out the movie yourself. ...Read More »
Nab NY 2016 PNY Event Wrap Up PNY demonstrated the latest NVIDIA Quadro professional graphics boards, including the new flagship NVIDIA Quadro P6000driving professional VR production workflows at NAB New York 2016. Visitors to the booth also experienced NVIDIA's new mental ray for Maya, now GPU enabled, and discovered why it is the standard for photorealistic rendering across the film, visual effects and animation markets. NVIDIA Quadro graphics solutions are proven to be the perfect solutions for professional 360 VR production, virtual sets, graphics compositing and multi-GPU based color grading in post production, as well as on-air broadcast graphics. ...Read More »
PNY`s Siggraph 2016 Event Wrap Up At SIGGRAPH 2016, PNY demonstrated how NVIDIA Quadro GPUs are revolutionizing next-generation professional VR workflows. NVIDIA Quadro GPUs offer low-latency VR rendering, scalable performance and synchronization across multi-GPUs. Available from select PNY Partners, Iray Certified Rendering Systems showcased how Quadro multi-GPU support provides performance scaling for even the most demanding models or scenes in a digital workflow or production pipeline. ...Read More »
New Rendering Potential for CINEMA4D By Ko Maruyama There are so many options for rendering your 3D scenes. Most 3D applications come with options included, but the opportunity to render with a dedicated piece of hardware and/or software provides some amazing capabilities that only a specific render technology can offer. MAXON's agreement with NVIDIA will create additional creative possibilities for CINEMA4D artists. ...Read More »
REEL TALK RETURNS TO HOLLYWOOD By Ko Maruyama Continuing to give back to the community of motion graphics and visual effects artists in the Hollywood area, Benjamin Budzak is hosting his annual review and critique of demo reels. With special guest Ryan Summers, they help artist get the most out of their past work so they can find new work. ...Read More »
Facilis at NAB By Ko Maruyama One of the studios I lead for recently switched to FACILIS TECHNOLOGY for their storage upgrade. It's obvious that studios are going to need more space as video footage continues to require more space and faster connections. Despite some bumps, I was glad to get quick feedback and news while at the show. Here's what Facilis Technology has in store from NABShow... ...Read More »
iPi Soft Helps Mobile Content Developer AWE By Ko Maruyama History buffs who have wondered about witnessing great moments in time are one step closer thanks to Toronto-based mobile content developer AWE, that used iPi Motion Capture, the leading markerless motion capture solution developed by iPi Soft, to create a one-of-a-kind virtual reality experience ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
NVIDIA introduces DesignWorks By Ko Maruyama NVIDIA has always been about visual computing. We often think of them as the video card and hardware company to make display and rendering happen (I accidentally typed 'happy' before editing it). Perhaps it isnt too far off base to say that NVIDIA is considered the company to make rendering happy. This year at SIGGRAPH, they are announcing a new concept: DesignWorks. Not hardware, the DesignWorks announcement brings an array of new software tools. ...Read More »
How to add some fun graphics to Premiere Clip By Ko Maruyama Here's how you can add some fun graphics to your Premiere Clip videos that you create on your iPhone or iPad. Although you can always export your video out to a heavy duty application like Premiere Pro with the click of a button, sometimes, it's more spontaneous to make them 'in camera' ...Read More »
PART 3: Roadtrip Post Production Tips By Ko Maruyama It's summertime, and, for some, that means that it's time for a roadtrip. A roadtrip is a big adventure, and like other events that are meaningful to us, we wanna share them - at least with friends & family. Unfortunately, recreating the same experience is impossible, but you can create great video travelogues with your iPhone and Premiere Clip. Here are my top five tips for sharing your trip with friends and family. ...Read More »
Xsens MVN Wearable Motion-Capture Systems By Ko Maruyama A few years ago, I saw a projection show by Skrillex that featured motion capture. It was XSENS mocap, specifically an MVN Suit that allowed him to move and perform characters that became part of his stage presentation. The MVN is a full body suit that includes several small trackers in the suit that allows your actor to move quickly/easily. The Awinda system gives you the ability to record wirelessly too. The data then goes right to Maya. (Max/Houdini/C4D too). Xsens is used for all kinds of capture, from scientific to gaming. It's also been used for feature films, including the first Ted and now Ted 2. ...Read More »
Anime Studio Debut 11 By Ko Maruyama Smith Micro software has just released their newest version of Anime Studio Debut. It is an amazingly robust piece of software for the beginner or hobbiest animator. Although Anime Studio Debut is priced for the beginner, the new feature set has tools that will allow you to create professional looking animations. ...Read More »
iPiSoft sponsors The Mocap Vaults By Ko Maruyama Recognizing the growing need for today's professional actors, directors and producers to learn the unique challenges behind working with motion capture technology, iPi Soft, makers of the leading markerless motion capture technology iPi Motion Capture, has partnered with The Mocap Vaults, an educational resource that offers both online tutorials and live workshops in Los Angeles, Canada, London, and other European cities. ...Read More »
AJA Try CION By Ko Maruyama Announced at last year?s NABShow, the AJA CION camera is a beautiful piece of hardware for any serious shooter. The production camera handles like camera operators would expect. ...Read More »
Premiere Clip to CreativeCloud By Ko Maruyama Your mobile device is an awesome way to start working on a small visual project because you often have it with you all the time. The great part about PremiereClip is that you can shoot, edit, and upload right from your phone or tablet. The ability to edit, do some amount of post work, and quickly share it is the HEART of PremiereClip. However, if you have a CreativeCloud subscription, you can take the project that you just edited with your finger into a more substantial NLE. ...Read More »
GPU Beast at NABShow By Ko Maruyama Now that we're looking at even more definition at this year's NAB, and 4K monitors already a standard, it's a good thing that NVIDIA is stepping up to raise the bar on what to expect from a video card. Not only are we using GPU to drive our monitors, but we're using GPU more and more to power our video graphics renders. Production and Post Production professionals will be looking at NVIDIA closely at next week's NABShow. Their new NVIDIA Quadro M6000 is professional graphics card in beast mode. ...Read More »
Jeff Foster speaks @NABShow By Ko Maruyama Our friend Jeff Foster will be speaking at NABShow next week to talk about drones. If you know Jeff, or his work, you know that he's interested in both production and post production. He is always helpful and excited to teach people about new techniques and technologies. ...Read More »
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