Clip Studio Paint By Ko Maruyama Smith Micro Software announced a new release of Manga Studio┬«, which now includes frame-by-frame animation features and a rebrand to Clip Studio Paint┬«. ...Read More »
REEL TALK RETURNS TO HOLLYWOOD By Ko Maruyama Continuing to give back to the community of motion graphics and visual effects artists in the Hollywood area, Benjamin Budzak is hosting his annual review and critique of demo reels. With special guest Ryan Summers, they help artist get the most out of their past work so they can find new work. ...Read More »
Rascali Releases VR Episodic Trailers By Ko Maruyama Are you as excited to see more VR content being created as I am? Rascali is delivering new projects with "Raven" and "Storybox." ...Read More »
Facilis at NAB By Ko Maruyama One of the studios I lead for recently switched to FACILIS TECHNOLOGY for their storage upgrade. It's obvious that studios are going to need more space as video footage continues to require more space and faster connections. Despite some bumps, I was glad to get quick feedback and news while at the show. Here's what Facilis Technology has in store from NABShow... ...Read More »
Digital Anarchy gop flicker removal By Ko Maruyama Jim Tierney from Digital Anarchy discusses how to fix certain artifacts that arise from compressing video. The tutorial also allows users to download the drone footage to see the correction that his plugin provides. ...Read More »
Adobe Unveils Breakthroughs in Video and Film Production By Ko Maruyama Next week, NABShow will offer many new solutions for production and post production in the broadcasting world. Ahead of that avalanche of news, Adobe has made an early announcement of their own. New products in their CreativeCloud lineup for video users. ...Read More »
Cineversity VR Plugin By Ko Maruyama Cineversity Releases New CV-VR Cam Plug-in and Tutorials to Streamline Cinema 4D Workflow for Virtual Reality ...Read More »
iPi Soft Helps Mobile Content Developer AWE By Ko Maruyama History buffs who have wondered about witnessing great moments in time are one step closer thanks to Toronto-based mobile content developer AWE, that used iPi Motion Capture, the leading markerless motion capture solution developed by iPi Soft, to create a one-of-a-kind virtual reality experience ...Read More »
Poser 11 & Poser Pro 11 By Ko Maruyama Smith Micro's Poser Pro has been a powerful character 3D animation tool for both professionals and hobbyists. Its toolset is easy enough to get started with, yet deep enough to allow professionals to get the nuanced performances that they want for animation and illustration work. The creative enhancements and workflow tools make both Poser 11 and Poser Pro 11 a fantastic update to Smith Micro's accessible character animation software. ...Read More »
Red Giant Trapcode Suite of Tools By Ko Maruyama Trapcode's design and animation tools have been an indispensable part of the motion graphics and compositor's tool set for years now. Trapcode Suite offers updates to some of the tools that you may already have in your arsenal, and boasts a brand new plugin that brings opportunity to create new 3D visuals. ...Read More »
PIXELSQUID By Ko Maruyama PixelSquid? You may know TurboSquid - Yeah, same team. But this time, the new team is offering resources for the 2D artist who is interested in finding 3D objects to use in their compositions. If you've ever wanted to use a 3D object in your Adobe Photoshop composite, but just didn't have the chops (or time) to make the 3D object happen, this (extension/service) is perfect. PixelSquid has taken out all of the complexity of modeling, lighting, layering, and rendering 3D, and delivers a truly 3D object that you can easily customize for your Photoshop workflow. ...Read More »
THE NINE OLD MEN By Ko Maruyama Chances are, if you?re an animator, you?ve heard about the nine old men from Disney as told in a way that might seem like a folktale. Andreas Deja and Focal Press have crafted a book that takes you on an inspiring ride through the wonderful world of The Nine Old Men and their techniques. But even more than simple rules and technique, the book illuminates the personality and character that each artist brought to the table. ...Read More »
Automatic Duck is back By Ko Maruyama For a long time, there were three camps of desktop NLE editors. Avid, Final Cut, PremierePro. They didn't talk to each other, and outside of Adobe's own PremierePro, they talk to After Effects. Then, Automatic Duck came along to allow editors to bring their edits into a project that allowed After Effects artists to bring the edits and media into their timeline easily. And now, after a brief hiatus, Automatic Duck Ximport AE allows you to bring your Final Cut X easily into After Effects with much more than just media and duration. ...Read More »
Light Wrap Fantastic 1.0 By Ko Maruyama Digital Anarchy recently announced the release of The Light Wrap Fantastic, a plugin that assists with green/blue screen compositing. Available for Adobe After Effects, Premiere Pro, and Apple's Final Cut Pro, the plugin makes it easier to blend foreground and background elements by simulating rear-projected light and ambient light values with glows. ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
Making Space at SIGGRAPH 2015 By Ko Maruyama At this year's SIGGRAPH convention in Los Angeles, California, artists from various disciplines meet to talk about graphics, properties of graphics, and technology surrounding the creation of graphics. Jean Kaneko has created a space near the SIGGRAPH art gallery to allow attendees to create physical art that inspires invention. ...Read More »
NVIDIA introduces DesignWorks By Ko Maruyama NVIDIA has always been about visual computing. We often think of them as the video card and hardware company to make display and rendering happen (I accidentally typed 'happy' before editing it). Perhaps it isnt too far off base to say that NVIDIA is considered the company to make rendering happy. This year at SIGGRAPH, they are announcing a new concept: DesignWorks. Not hardware, the DesignWorks announcement brings an array of new software tools. ...Read More »
How to add some fun graphics to Premiere Clip By Ko Maruyama Here's how you can add some fun graphics to your Premiere Clip videos that you create on your iPhone or iPad. Although you can always export your video out to a heavy duty application like Premiere Pro with the click of a button, sometimes, it's more spontaneous to make them 'in camera' ...Read More »
PART 3: Roadtrip Post Production Tips By Ko Maruyama It's summertime, and, for some, that means that it's time for a roadtrip. A roadtrip is a big adventure, and like other events that are meaningful to us, we wanna share them - at least with friends & family. Unfortunately, recreating the same experience is impossible, but you can create great video travelogues with your iPhone and Premiere Clip. Here are my top five tips for sharing your trip with friends and family. ...Read More »
Xsens MVN Wearable Motion-Capture Systems By Ko Maruyama A few years ago, I saw a projection show by Skrillex that featured motion capture. It was XSENS mocap, specifically an MVN Suit that allowed him to move and perform characters that became part of his stage presentation. The MVN is a full body suit that includes several small trackers in the suit that allows your actor to move quickly/easily. The Awinda system gives you the ability to record wirelessly too. The data then goes right to Maya. (Max/Houdini/C4D too). Xsens is used for all kinds of capture, from scientific to gaming. It's also been used for feature films, including the first Ted and now Ted 2. ...Read More »
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