Adobe CS5 and NVIDIA Quadro FX by PNY - What is your time worth? By Tim Kolb
I've been a professional graphics card user for a number of years now and have used 5 or 6 different models from the NVIDIA Quadro by PNY product line. Currently I am using two dual-head cards in one workstation, lighting up four displays. I've become absolutely addicted to the speed of visual feedback I get while working on a system with a Quadro card installed...but Adobe CS5's use of the GPU for edit effects preview changes everything.
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FuseFX Taps Nuke For Extensive VFX on Showtime's "United States of Tara"
When Burbank-based visual effects studio FuseFX began working on the new season of Showtime's "United States of Tara," it turned to Nuke, The Foundry's powerful compositing application, to facilitate the extensive green screen effects required for a series about a woman with a multiple personality disorder.
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Calabash Animation animates Captain Night Night for Frosted Cheerios By John Virata
Calabash Animation just completed animation work for Frosted Cheerios that brings to animated life Captain Night Night, a zany wrestling character that spends his time trying to jostle a live action teenager back to bed. As the teen tries to get out of bed, Captain Night Night tries to wrestle him back to bed.
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FlickerLab Creates 13 Hours of Animation For Hooked on Phonics
For the first time in 20 years, Hooked on Phonics(r), has redesigned its flagship product, Learn to Read, and incorporated some of the latest reading and literacy research into proven lesson strategies and reading activities designed to teach children fundamental reading skills.
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Autodesk Debuts Autodesk Maya 2010 at SIGGRAPH 2009
At SIGGRAPH 2009, Autodesk, Inc. announced it has unified its Autodesk Maya Complete 2009 software with its Autodesk Maya Unlimited 2009 feature set, to come up with Autodesk Maya 2010. The solution combines matchmoving, compositing and rendering in a single unified workflow.
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PNY's Carl Flygare talks graphics cards at SIGGRAPH09 By John Virata
Graphics cards play a central role in the creation of animation and special effects that artists see annually at the SIGGRAPH show (in New Orleans this year) and what consumers seem to desire more of in their daily exposure to digital entertainment, be it via the movies, video games, ride simulators, even TV. Over the last several years, artists have been pushing the envelope in what they can create with the tools that are available to them.
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Bud Light Lime Serves-Up Summer State of Mind in High-Profile Broadcast Spots from Stardust and DDB Chicago
Bicoastal U.S. creative production company Stardust Studios is very proud to detail its close collaborations with the creative team from DDB Chicago for Bud Light Lime. For the project, one :30 and two :15 design-intensive broadcast spots entitled "The Summer State of Mind" created by Stardust debuted on May 10 during high-profile U.S. primetime broadcast coverage, like the 2009 NBA playoffs, and continue to air widely.
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Stardust Delivers Ice Breakers Spot for ArnoldNYC
Under the direction of EVP and senior creative director Sig Gross and his colleagues from ArnoldNYC, bicoastal U.S. creative production company Stardust Studios recently produced a colorful spot for Hershey Canada's Ice Breakers Mints.
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Introducing the Red Bull Big Tune Webisodic Series and BET TV Special
Innovative motion design and production company Monkeyhead is very proud to detail its opening titles and custom graphics package created for the Red Bull Big Tune documentary webisodic series, and for the forthcoming Big Tune Documentary Special set to air in April on BET.
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Star Ranger 7's four year journey By Ko Maruyama
In the 23rd century, Star Rangers are the peace keepers of the galaxy. For now they are under the power, Marc Kimball and Michael Harnois. It actually started back in 2004 - a whopping 4 years ago when Marc and Michael decided that they would take on a film production - - IN ADDITION to their regular gigs. They jumped, feet first into the project, enrolling friends and several feet of greenscreen.
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SIGGRAPH ASIA: 2008 / P4 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost two years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. The expo floor showcases some of the most compelling new software for animators, including glimpses of software to come. Chaos Group has some new software coming up in 2009 that they showed off in Singapore.
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SIGGRAPH ASIA: 2008 / P3 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost two years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. The expo floor showcases some of the most compelling new software for animators, including glimpses of software to come. StudioGPU demo'd their newest software at the ATI booth
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Parliamo con Paolo Lamanna e Pasquale Lanzieri di C4DTeam By Vladimir Vaslijevic and Ko Maruyama
Now that there is more documentation for CINEMA4D users in Italiano, it's only fitting that we write an article about an Italian studio, in Italian. Di recente, abbiamo avuto l'opportunità di parlare con Paolo Lamanna e Pasquale Lanzieri di C4DTeam. Come tanti altri startup studi di animazione e design di tutto il mondo, anche loro si trovano a lavorare su tutti i tipi di animazioni.
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SIGGRAPH ASIA: 2008 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost 2 years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. While I wasn't able to attend this year, Evan Ricks was close enough to Singapore to hop over so he could create these video diaries. The event is centered around digital art, so the gallery is where we'll start.
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C4DTeam Studios - Italy (English) By Vladimir Vaslijevic and Ko Maruyama
Recently, we had the opportunity to speak with Paolo Lamanna and Pasquale Lanzieri from C4DTeam. Just like so many startup design/animation studios around the world, they find themselves working on all kinds of animation.
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Verbatim wireless mouse By Ko Maruyama
While you may be enjoying the new frustration of the recently released MacBook and MacBook Pro track pads, you may want to reach for a fullsized mouse instead. The new wireless notebook laser mouse from Verbatim offers a comfortable alternative to scratching and clicking at your new Mac laptop.
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The Great After Effects Mac/Windows Smackdown: CS4 Edition By Kevin Schmitt
Last summer I got curious. With the advent of Intel Macs, Boot Camp, and Universal builds of After Effects, for the first time it was possible to forget about all the Intel vs. PowerPC benchmarks that had been run to that point and effectively remove hardware from the equation, focusing solely on the OS and how well AE was tuned to it. XP took the prize back then, but I'm curious again, and with Mac OS X Leopard, 64-bit Vista, and After Effects CS4 at my disposal, it's time to find out where things stand today.
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Wacom's Cintiq 21UX By Ko Maruyama
Not that long ago, animators sketched their creations on paper and then ran to the copy machine to scale things up or down. Fixes, revisions, or creating alternate versions were time-consuming chores. Big mistakes meant starting over completely. Starting over meant more paper - with Cintiq, animators and producers can work interactively and quickly.
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Macworld Digital Art Gallery starts now By Ko Maruyama
Digital artists of all backgrounds are invited to submit original works of art that have been created or enhanced using Mac hardware or software tools. Submitted works will be considered for the opportunity to be selected as one of 30 final images that will be displayed to thousands of Macworld attendees.
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NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it.
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In this clip, lynda.com host Mark Abdelnour takes a look at proxy bidding. He discusses the strategy and how it works. He also discusses the maximum bid, and when to use Proxy bidding.
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The blood, gore, adrenalin challenges that were unveiled at E3 and enjoyed at ComicCon are fun to look at, easy to hold but are they really the games people want to plunk down their credit cards to own or rent time with? Seems as though the investors, the players who control the controllers have a different idea of a "good" game than the kids who develop them. While mobs of people play educational, informational, stimulating games our kid huddles in his room and mumbles "The Few, The Proud, The Gamers."
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