A to Z, 3D in Photoshop CS3e By Ko Maruyama
In Adobe's Photoshop CS3, you can now import several different kinds of 3D geometry. However, there are some things that 3D veterans will find are still missing in the CS3 extended software. On the other hand, 2D designers will be pleased to see many features.
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Game Agent from Aspyr By Ko Maruyama
As a Mac OS veteran, I remember back to the old days. Older than that even. I bet you don't remember educational games like Sticky Bear Bop. You do? Okay, well the Mac has come a long way since those IIe games, but there are still many PC-only games out there. If you want to find out what will run on your Mac, or on another Mac model or OS that you might not have, check out the free game utility from Aspyr.
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MaPZone Challenges By Ko Maruyama
MaPZone is now free software which allows users to design their own unique procedural textures for 3D models. The exported texture fit perfectly into the ProFX pipeline to deliver textures to video games.
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Digital Media Online Announces Forum Rewards Program!
Digital Media Online (DMO, www.DigitalMediaOnlineInc.com) today announced the launch of their Forum Rewards program. This new program is designed to give back something to all the users who have helped make DMNForums a successful community where professionals can help other users in a free and easy community environment.
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Download: Displacement Maps for Adobe Photoshop, Series 2 By Dave Nagel
Displacement maps can be used in Adobe Photoshop to add both depth and texture to an image. We previously offered up a set of displacement maps designed just to produce depth effects--a set of gradients used to create wavy effects. This time around, we have a set of maps designed to add a little bit of depth and a lot of texture to the image--in this case, a crumpled paper texture.
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MAXON PRESETS 011 By Emerson Velazquez
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week I've put together a tutorial on creating a simple texture that I've added to Emerson's BEACH materials. Download the materials here, then check out the tutorial to make your own.
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MAXON PRESETS 010 By Will Goodan
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Will Goodan put together another spin supplying preset #10: FRESH MEAT
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MAXON PRESETS 009 By Will Goodan
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Will Goodan put together another spin supplying preset #09
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MAXON PRESETS 008 By Will Goodan
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Will Goodan put together another spin supplying preset #08
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MAXON PRESETS 007 By Will Goodan
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Will Goodan supplies preset #07
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MAXON PRESETS 006 By Ko Maruyama
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week I've put together my own spin supplying preset #06
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MAXON PRESETS 004 By Will Goodan
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Will Goodan supplies preset #04
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MAXON PRESETS 003 By Emerson Velazquez
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Emerson Velazquez supplies preset #03
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MAXON PRESETS #001 By Jamal "Nimpsy" Qutub
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made.
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Adobe After Effects Presets #24 By Ko Maruyama
A bunch of DMN readers have started to put together some nice presets. We're still in a Particular frenzy - but it's a popular cause. These are actually project files, and not just Animation Presets. Some of the elements that we will feature here are simple, but others may rely on complex animations. Download the ones you want to, and see what we've done. Emerson has gone CRAZY - creating almost 40 presets in one session, here is part EIGHT of the series.
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Adobe After Effects Presets #23 By Ko Maruyama
A bunch of DMN readers have started to put together some nice presets. We're still in a Particular frenzy - but it's a popular cause. These are actually project files, and not just Animation Presets. Some of the elements that we will feature here are simple, but others may rely on complex animations. Download the ones you want to, and see what we've done. Emerson has gone CRAZY - creating almost 40 presets in one session, here is part SEVEN of the series.
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MAXON PRESETS 002 By Will Goodan
Sometimes the best way to learn something is to deconstruct a completed project. In this series of presets, a team of DMN readers got together to make some CINEMA4D textures. While the materials are mostly based on simple parameters, it may help you to understand how a texture is made. This week Will Gooden supplies preset #02
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Adobe After Effects Presets #22 By Ko Maruyama
A bunch of DMN readers have started to put together some nice presets. We're still in a Particular frenzy - but it's a popular cause. These are actually project files, and not just Animation Presets. Some of the elements that we will feature here are simple, but others may rely on complex animations. Download the ones you want to, and see what we've done. Emerson has gone CRAZY - creating almost 40 presets in one session, here is part six of the series.
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Adobe After Effects Presets #20 By Ko Maruyama
A bunch of DMN readers have started to put together some nice presets. We're still in a Particular frenzy - but it's a popular cause. These are actually project files, and not just Animation Presets. Some of the elements that we will feature here are simple, but others may rely on complex animations. Download the ones you want to, and see what we've done. Emerson has gone CRAZY - creating almost 40 presets in one session, here is part four of the series.
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Adobe After Effects Presets #19 By Ko Maruyama
A bunch of DMN readers have started to put together some nice presets. We're still in a Particular frenzy - but it's a popular cause. These are actually project files, and not just Animation Presets. Some of the elements that we will feature here are simple, but others may rely on complex animations. Download the ones you want to, and see what we've done. Emerson has gone CRAZY - creating almost 40 presets in one session, here is part three of the series.
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NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it.
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In this clip, lynda.com host Mark Abdelnour takes a look at proxy bidding. He discusses the strategy and how it works. He also discusses the maximum bid, and when to use Proxy bidding.
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The blood, gore, adrenalin challenges that were unveiled at E3 and enjoyed at ComicCon are fun to look at, easy to hold but are they really the games people want to plunk down their credit cards to own or rent time with? Seems as though the investors, the players who control the controllers have a different idea of a "good" game than the kids who develop them. While mobs of people play educational, informational, stimulating games our kid huddles in his room and mumbles "The Few, The Proud, The Gamers."
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