Motion Capture x 3 By Ko Maruyama The aptly named iPi Soft upgrade now stands at version 3. It's not just the iteration that follows 2, but it captures up to 3 people at once. Using multiple cameras (up to 16 USB cameras or multiple Kinect 2 sensors), the software allows you to capture and edit motion data on your PC. Later, you can export the data to your favorite 3D software to use as animation data. ...Read More »
ipiSoft & Machinima Expo By Ko Maruyama For the third year in a row, iPi Soft , developers of the advanced markerless motion capture software iPi Motion Capture, will serve as a key sponsor to Machinima Expo ,the world?s only virtual machinima film festival. ...Read More »
INSIDE LOOK AT "FREE BIRDS" Effects Supervisor Walter Behrnes has worked in visual effects for the film industry for over ten years. He has worked on such features as "The Ant Bully," "The Spy Next Door" and "The Spiderwick Chronicles," as well as the direct-to-DVD features "Open Season 2" and "Open Season 3." From Relativity Media and Reel FX Animation Studios, "Free Birds" is the first theatrical full-length computer-animated film to be made at the award-winning Reel FX studios in Dallas, Texas. "Free Birds" tells the story of two turkeys from opposite sides of the tracks who much put aside their differences and team up to travel back in time to change the course of history and get turkey off the Thanksgiving menu for good. ...Read More »
Free Webinar: Creating Custom Facial Rigs in Anime Studio Pro 9 Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together. ...Read More »
Q&A with Creative Supervisor of Replacement Animation & Engineering Brian McLean With ParaNorman, we have made the first stop-motion movie that uses a 3D Color Printer. The technique is similar, but what the 3D Color Printer affords you to do is to build color into the model. ParaNorman is not only a wonderful story but it is the most advanced stop motion film of all time. I think the audience members will ultimately get so involved in the story that the will forget that they are actually watching a hand crafted stop motion movie. Only after the movie is over do they have time to think "whoa how in the world did they do that?" ...Read More »
Q&A with Animation Supervisor Brad Schiff I have many proud moments from this film. Most of them revolve around the success of the animation team. While it seems like it's all fun and games, what we do is incredibly difficult and taxing...mentally and physically. It takes great skill, concentration and confidence to animate at this level. Witnessing the animators on this film shoot the greatest shots of their careers on ParaNorman has proven to be most rewarding to me. ...Read More »
Q&A with Director of Photography Tristan Oliver A cinematographer for over 20 years, Tristan Oliver's stop-motion animation credits as cinematographer include the Academy Award-winning short films "The Wrong Trousers" and "A Close Shave," as well as the features "Chicken Run", Wes Anderson's Academy Award-nominated "Fantastic Mr. Fox," and the Academy Award-winning "Wallace & Gromit in The Curse of the Were-Rabbit." ...Read More »
MAXON CINEMA 4D RELEASE 13 By Ko Maruyama MAXON announced release of its latest version of software, Release 13, which marks a new era for CINEMA 4D.  The current version of the software provides many new features for seasoned users, and several competitive upgrades that will bring in professionals who might use other 3D software packages. ...Read More »
Autodesk's Mudbox 2009 By Kevin McAuliffe The world of 3D design and animation has always had a "what came first, the chicken or the egg" mentality. What I mean by that is when it comes to someone getting into the world of 3D animation, normally (not all the time), they are either strong at the computer/technical aspect, or strong in (classical) animation, and they end up having to bulk up on either one or the other. ...Read More »
Star Ranger 7's four year journey By Ko Maruyama In the 23rd century, Star Rangers are the peace keepers of the galaxy. For now they are under the power, Marc Kimball and Michael Harnois. It actually started back in 2004 - a whopping 4 years ago when Marc and Michael decided that they would take on a film production - - IN ADDITION to their regular gigs. They jumped, feet first into the project, enrolling friends and several feet of greenscreen. ...Read More »
Tips to Slim Down (your project) in 2009 By Ko Maruyama It's time for those New Years resolutions to start piling up. You know the ones: I'm going to eat healthy food. I won't slouch at my desk. I'll spend less time on Facebook, Twitter and (insert your own)... I'M GOING TO SLIM DOWN. Well how about some slimming tips you might actually stick to? Here are some ways to slim down your animation projects in 2009.... ...Read More »
Flip Boom: Love without a path By Ko Maruyama I recently received a notice from Toonboom about their software being on sale for St. Valentine's Day. Is it that time already? Well, that got me to thinking about some other workflow tricks that can be used with FLIPBOOM. Here's just one. ...Read More »
Digital Media Artists / Los Angeles By Ko Maruyama In the early summer of 2007, Chris Meyer announced to the group in attendance that he and Trish would be retiring from hosting the meetings, and that they would be handing MGLA over to Warren and me to continue. For many reasons, Chris decided that it would be better for the group if it continued under a different name. That's how DMA/LA was born - but it's not completely new, just a new name. ...Read More »
Toon Booms Digital Pro By David Basulto I love using Toon Booms Storyboard Pro for quick previz or simple animations. In fact I picked up a job recently by doodling a storyboard and making it animate for a new client. When Toon Boom released its much anticipated Digital Pro application, I knew this was one that had to be added to the arsenal. ...Read More »
MAXON NEW LINEUP By Ko Maruyama During the past 4 years, there has been a remarkable explosion of growth here in Hollywood for the 3D software produced by MAXON. Both CINEMA 4D and BodyPaint 3D have helped many Los Angeles production studios win multiple awards. MAXON has not taken any time to rest on its laurels, but has continued to develop more high end professional tools for serious 3D users. ...Read More »
The Basics of Rigging By Ko Maruyama Utah's Dan "Cactus Dan" Libisch has been developing character tools for MAXON's CINEMA 4D software for several years now, which has resulted in a professional-level set of plugins that will give anyone more control over their character animations. ...Read More »
CREATING A PHOTOSHOP GIF ANIMATION By Ko Maruyama Here are 6 very basic steps to making your own Photoshop GIF animation. Want to learn more? Be sure to check out the channels at DMN for more. ...Read More »
Poser Goes Pro By David Basulto With more than 300,000 artists using Poser, making Poser a professional level tool was bound to happen. What was once a fun tool to do 3D figure design and animation has ventured into the pipelines of production. Poser Pro, eFrontiers newest product, promises to provide production based users a much more powerful tool to use. ...Read More »
E-Frontier's Anime Studio By Ko Maruyama At Siggraph 2007, E-Frontier demonstrated several pieces of software, including Anime Studio, a very dynamic vector based animation system. More than merely a vector based animation system, the software also supports a 3D camera system and 3D object import. Of particular interest to me is the fact that Anime Studio allows animators to use bone IK systems in their vector animations. ...Read More »
Anime Studio Pro 5 By Ko Maruyama At Siggraph 2007, E-Frontier showed off Anime Studio, a very easy to use, vector based animation system. Of particular interest to me is the fact that Anime Studio allows animators to use bone IK systems in their vector animations. This alone make animating characters a breeze, but the addition of bone dynamics makes the entire process even more dynamic. ...Read More »
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