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KUNG FURY

Powered by Autodesk, Fido produces naerly 400 shots By Ko Maruyama
A few months back, a bunch of people started talking about the kickstarter trailer for Kung Fury.  Since then, Fido has produced enough shots to create a jam packed action short.  Powered by Autodesk's software, the studio has created some hilarious over-the-top 80s style action.  The film is available online to watch (with nearly 5M views at the time of this article and growing)

Following a successful Cannes Film Festival premiere, David Sandberg's 80s-inspired film "Kung Fury" makes its highly anticipated online debut this week. Kickstarter-funded by 17,000 backers, the 30-minute film follows a Miami-based kung fu cop as he time travels from the 80s to the 40s on a mission to take out Adolf Hitler - a plotline augmented by 399 over-the-top VFX shots delivered by a 46-person crew at Scandinavian VFX house Fido. Using Autodesk 3D modeling, animation and digital sculpting solutions, Fido created and refined dynamic 3D assets and scenes to bring Sandberg's 80's cop drama homage to life. To watch the film for free, visit: https://www.youtube.com/watch?v=bS5P_LAqiVg .







Throughout 'Kung Fury,' the story unfolds in three major environments: a street intersection, a police station interior and a huge steampunk-inspired Nazi hall. Fido created each environment digitally and then integrated the work with live action green screen footage of actors. Given trailer assets originally designed by Sandberg in 3ds Max, Fido transferred the files to in-house Maya workstations and used the assets as an aesthetic guideline to model, texture and refine the film's environments, elements and main CG characters, including two robots, a Tyrannosaurus rex and an eagle. After finalizing VFX work and compositing, Fido's crew then applied a specially designed filter to footage to achieve the VHS-reminiscent look that Sandberg envisioned.



"The movie is essentially a 30-minute VFX rollercoaster ride, so we had our work cut out for us, but having Maya as a pillar of our pipeline put us at ease. David also directs with a strong creative vision and deep understanding of VFX, so even though we faced some pretty crazy challenges, it really helped that he speaks the same language we do," shared VFX Supervisor Cameron Scott. "All our Autodesk tools were stable workhorses throughout production. Using Maya's Alembic support, we were able to quickly transfer 3D assets between programs to work efficiently and meet David's deadlines."

"There are so many fun, crazy characters, environments and scenarios in 'Kung Fury' that VFX played a crucial role in the story. Because of my background in commercial production, I'm familiar with all the VFX tools and techniques, so I worked closely with Fido on the VFX," said Sandberg. "I've worked with Autodesk tools for a while now, and they're some of the most best 3D modeling and animation tools out there. With outstanding creative talent like Fido behind the wheel of software like Maya, almost anything is possible, and that?s evident in the VFX they delivered for 'Kung Fury.'"

About 'Kung Fury'
'Kung Fury' is an over-the-top Kickstarter-funded action comedy written and directed by David Sandberg with VFX by Fido. An 80s style action packed adventure, the film takes place in a variety of exotic locations, including Miami circa 1980s and Asgard and Germany circa 1940s, and features over-the-top characters like arcade-robots, dinosaurs, nazis, vikings, norse gods, mutants and a super kung fu-cop called Kung Fury. Sandberg completed the film in a little over a year with a strong vision and help from Kickstarter supporters, friends and family. The director is currently in talks with Hollywood producers to recreate the film as a full-length feature.

Credits:
Director and Writer: David Sandberg

Fido VFX crew:
VFX Supervisor: Cameron Scott
VFX Producer: Matilda Olsson
VFX Executive Producer: Claes Dietmann
VFX Production Manager: Anders Singstedt
Lead Lighting TDs: Johan Gabrielsson & Filip Orrby
Composting Leads: Daniel Norlund & Tomas Näslund
VFX Pre-Production Breakdown: Nils Lagergren, Kaj Steveman, Eva Åkergren
Pipeline Engineer: Erik Johansson



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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:animation artist, mac, fine art, editorial, edit, animation, photograpy, sketch, drawing, gesture, daily practice, creative, gopro, HERO

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