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Free Webinar: The US Consumer Market for Mobile Educational Games

Serious Play Conference Webinar Presented by Sam S. Adkins on March 16 (March 13, 2017)

SEATTLE, March 13, 2017 /PRNewswire-iReach/ -- Sam S. Adkins, CEO and Chief Researcher at Metaari (formerly Ambient Insight), will present key findings from Metaari's latest research report called The 2017-2022 U.S. Consumer Mobile Educational Game Market on Thursday, March 16 at 10:00 am PST/1:00 pm EST. The webinar is hosted by the Serious Play Conference.

Adkins is a prominent industry analyst tracking the Games for Learning Market. According to Adkins' new research, revenues for mobile educational games in the US consumer segment will nearly triple by 2022. The growth rate is a robust 24.3% and revenues will spike to $800.2 million by 2022, up from the $270.0 million reached in 2017. At this rate of growth, revenues will surge to over $1 billion by 2024.

This presentation is being provided by the Serious Play Conference as a preview of speakers who will be at the 2017 conference, being held this year on July 18-21 at George Mason University's Science and Technology Campus in Manhassas, VA, near Dulles Airport.


"We have been working with the Serious Play Conference every year since its inception. Serious Play is the exclusive distributor of this 75-page report," comments Adkins. "It includes revenue forecasts, technology trends, innovations, business models, market catalysts, private investment patterns, and buying behavior."

To sign up for this webinar, go to

https://join.onstreammedia.com/register/socinian/2017-webinar-registration

The market conditions for consumer-facing mobile educational game developers are quite favorable. The US consumer market is the most concentrated revenue opportunity on the planet for mobile educational game developers.

"I will describe Metaari's Game-based Learning pedagogical framework that identifies 11 unique types of mobile educational games," adds Adkins. "Metaari's educational game framework is the only pedagogical classification of Game-based Learning products in the learning technology industry. The framework provides suppliers with a precise method of tapping specific revenue streams and a concise instructional design specification for the development of effective educational games."

The mobile educational games industry is in the midst of an extraordinary innovation phase. New innovations in mobile educational games include products based on psychometrics, artificial intelligence, location-based technology, augmented reality, and virtual reality.

For information on Serious Play Conference, an annual gathering of thought leaders in the serious games industry, go to www.seriousplayconf.com

Media Contact: Sam Adkins, Metaari, 360-805-4298, sam@metaari.com

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SOURCE Metaari

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