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Anime Studio Pro 5Dynamic IK bone rig physics
Originally debuting in Mike Clifton's Moho software (now called Anime Studio Pro), IK bone rigs are a key and perhaps the one thing that sets Anime Studio apart from other vector animation systems of its kind. The possibilities for software development are interesting - but in its current configuration, Anime Studio is still an amazing animation tool. At under $200US, it certainly should be part of any digital cel animator's arsenal of tools.
Brian Romero, Senior SQA Engineer for the the software was on hand to give me a quick run-through of two of the more obvious aspects of the bone-in animation. In this movie, Brian quickly demonstrates just how easy dynamics is to set up, and what it adds to a very primitive animation.
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:event, tutorial, siggraph, toonboom, anime studio, moho, IK, character animation, dynamic rig
Source:Ko Maruyama. All Rights Reserved