Project Profile:
Ripple Creative Group Turns to NVIDIA Quadro and PNY
To Streamline Management of Massive Virtual Building Tour Files and Establishes a New Standard for its Production Pipeline
Ripple Creative Group Turns to NVIDIA Quadro and PNY
Communicating what's in the mind's eye of an architect or interior designer can be daunting, especially for large, unusual, or groundbreaking projects. Ripple Creative Group has built its business around visualizing building and real estate projects in such exquisite and accurate detail that anyone can see what the built project will actually look like. Their latest project, using one massive file for design and edits, not only let Ripple achieve the 100% paperless design/build process criteria for the ABC Green House virtual tour, it completely revamped the way they work, establishing a more efficient graphics pipeline that has become their new standard. Read More

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Interview:
Q&A WITH CHRIS CARTAGENA
Q&A WITH CHRIS CARTAGENA
Chris Cartagena made his feature film debut as an editor on the Academy Award(r)-winning film, Happy Feet and is a native of Brisbane, Australia. He has also worked on various television projects over the years and was the 1st Assistant Editor on the Weinstein Company's Escape from Planet Earth just prior to joining the crew of Free Birds. From Relativity Media and Reel FX Animation Studios, Free Birds is the first theatrical full-length computer-animated film to be made at the award-winning Reel FX studios in Dallas, Texas. Free Birds tells the story of two turkeys from opposite sides of the tracks who much put aside their differences and team up to travel back in time to change the course of history -- and get turkey off the Thanksgiving menu for good. Read More
Interview:
INSIDE LOOK AT "FREE BIRDS"
INSIDE LOOK AT
Effects Supervisor Walter Behrnes has worked in visual effects for the film industry for over ten years. He has worked on such features as "The Ant Bully," "The Spy Next Door" and "The Spiderwick Chronicles," as well as the direct-to-DVD features "Open Season 2" and "Open Season 3." From Relativity Media and Reel FX Animation Studios, "Free Birds" is the first theatrical full-length computer-animated film to be made at the award-winning Reel FX studios in Dallas, Texas. "Free Birds" tells the story of two turkeys from opposite sides of the tracks who much put aside their differences and team up to travel back in time to change the course of history and get turkey off the Thanksgiving menu for good. Read More
Interview:
Q&A with MONIKA SAWYER
Q&A with MONIKA SAWYER
Monika Sawyer has specialized in creating the feather and fur on animated characters for many years. She first carved out this very unique position working as a fur and feathers specialist on a variety of animal characters for such animated films as the Ice Age series, Rio and Horton Hears a Who!, where she first met and worked with Free Birds director Jimmy Hayward. From Relativity Media and Reel FX Animation Studios, Free Birds is the first theatrical full-length computer-animated film to be made at the award-winning Reel FX studios in Dallas, Texas. Free Birds tells the story of two turkeys from opposite sides of the tracks who much put aside their differences and team up to travel back in time to change the course of history -- and get turkey off the Thanksgiving menu for good. The film opens nationwide on November 1st. Read More
Feature:
A Look Inside Free Birds 3D Production
A Look Inside Free Birds 3D Production
It was no simple "turkey trot" for the Free Birds crew that was tasked with bringing feathered characters to life for the big screen. First and foremost, the challenge was to make turkeys - which are not typically considered the most attractive of birds -- look appealing. Writer/director Jimmy Hayward contends, "It was important for the audience to care about our turkeys and believe that they could actually be thrown into a big sci-fi adventure. But first we had to make sure the audience would want to look at them for the length of a feature film." Read More
Business Issues:
What Do I Want to Be When I Grow Up?
What Do I Want to Be When I Grow Up?
News spotlighting the struggles within the visual effects industry, as well as comments from professionals and independents within the entertainment industry, inspired me to write an article based on my own work experience. I've been in front and behind the camera, along with the back-end of post-production, and many places in between. I feel compelled to write about what I currently see happening to the visual effects industry along with the production and post-production worlds, and why the industry is going through rough times.
 Read More

Autodesk acquires Shotgun Software
In a blog post today , Don Parker first reminds us that SHOTGUN SOFTWARE IS NOT GOING AWAY. It's just going to get better.  If you're consid Read More
 
NABShow 2014: International
One of the things that makes NABShow so great is the ability to come together with 1,000s of friends at a time in a single spot! Sure, it'd be Read More
 
NAB 2014 NABShow is PEOPLE
People have argued about the necessity of big trade shows.  Why travel from halfway around the world to see a presentation that might be availabl Read More
 
NAB 2014: Plugin Pavilion
At NABShow, there are many exhibitors who return year after year, providing broadcasters with the latest news from their company.  And, year after Read More
 
MODBOOK. macbook+wacom
Modbook is back. But is it more than it's previous incarnation? I reviewed the original modbook a few years ago.  It was a new concept then, and Read More
 

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