MAXON has retooled its online learning site, CINEVERSITY. The site was been offering tutorials, project files, and C4D discussion for a few years, but the newest version features better ways to learn and engage with the MAXON CINEMA 4D community.
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The nature of how we shoot 3D and monitor it on set has changed as we have learned from our mistakes. Today, I would say 75% of stereographers out there prefer DPs to shoot in parallel. Not necessarily parallel rigs, with cameras side-by-side, since beam-splitter rigs are more flexible and therefore much more common -- but instead, pointing both cameras straight ahead, literally shooting parallel to each other.
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Tutorial:
By Wen-mei W. Hwu, Mark Harris and Michael Garland
The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data.
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My team created something that we call Simulcam, which provides a sort of augmented reality. We pre-record CG characters and backgrounds, and feed them into a camera playback system on set. The director can then see CG elements, motion-captured characters and live actors composited together in the viewfinder or the monitor, using a real time chroma key.
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White Paper:
By Alexandre De Pereyra, Graphics Software Engineer, Intel Visual Computing
Efficient antialiasing techniques are an important tool of high-quality, real-time rendering. MSAA (Multisample Antialiasing) is the standard technique in use today, but comes with some serious disadvantages. new technique developed by Intel Labs called Morphological Antialiasing (MLAA) [Reshetov 2009] addresses these limitations. MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective antialiasing. It is the precursor of a new generation of real-time antialiasing techniques that rival MSAA [Jimenez et al., 2011] [SIGGRAPH 2011].
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White Paper:
By Doug Binks, Senior Application Engineer, Intel Visual Computing
The resolution selection screen has been one of the defining aspects of PC gaming since the birth of 3D games. In this whitepaper and the accompanying sample code, we argue that this no longer needs to be the case; developers can dynamically vary the resolution of their rendering instead of having a static resolution selection.
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The Epson Stylus® Pro 3880 and 4900 Designer Editions were created to specifically meet the unique needs of graphic designers. Print full-bleed from 17" to 44" with ultra-accurate color matching. Compatible with the graphics software you already use. Learn More
The Los Angeles Times reported that, Verizon (NYSE:VZ) is offering a buy one get one free deal, on Motorola's (NYSE:MMI) Droid Razr smartphone.The promotion, which has no official end date as of yet, is good only for those who are willing to sign a two-ye
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Struggling Finnish phone maker Nokia plans to cut 4,000 more jobs at its plants in Finland, Hungary and Mexico as it seeks to cut costs by moving smartphone assembly work to Asia.
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A new cell phone application limits distracted driving by prohibiting the ability to text or e-mail when the device is traveling more than 15 miles per hour. It can also track the mobile user's location using GPS.
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