Featured News:
CINEVERSITY V2
An even newer way to learn CINEMA 4D
MAXON has retooled its online learning site, CINEVERSITY. The site was been offering tutorials, project files, and C4D discussion for a few years, but the newest version features better ways to learn and engage with the MAXON CINEMA 4D community. Read More

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Personal Profile:
Tools and Technologies for Working with 3D on the Set
The nature of how we shoot 3D and monitor it on set has changed as we have learned from our mistakes. Today, I would say 75% of stereographers out there prefer DPs to shoot in parallel. Not necessarily parallel rigs, with cameras side-by-side, since beam-splitter rigs are more flexible and therefore much more common -- but instead, pointing both cameras straight ahead, literally shooting parallel to each other. Read More
Tutorial:
GPU Computing Gems Jade Edition
The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data. Read More
Project Profile:
Advanced Technology Succeeds with Tighter Budgets on Real Steel
My team created something that we call Simulcam, which provides a sort of augmented reality. We pre-record CG characters and backgrounds, and feed them into a camera playback system on set. The director can then see CG elements, motion-captured characters and live actors composited together in the viewfinder or the monitor, using a real time chroma key. Read More
White Paper:
MLAA: Efficiently Moving Antialiasing from the GPU to the CPU
Efficient antialiasing techniques are an important tool of high-quality, real-time rendering. MSAA (Multisample Antialiasing) is the standard technique in use today, but comes with some serious disadvantages. new technique developed by Intel Labs called Morphological Antialiasing (MLAA) [Reshetov 2009] addresses these limitations. MLAA is an image-based, post-process filtering technique which identifies discontinuity patterns and blends colors in the neighborhood of these patterns to perform effective antialiasing. It is the precursor of a new generation of real-time antialiasing techniques that rival MSAA [Jimenez et al., 2011] [SIGGRAPH 2011]. Read More
White Paper:
Dynamic Resolution Rendering
The resolution selection screen has been one of the defining aspects of PC gaming since the birth of 3D games. In this whitepaper and the accompanying sample code, we argue that this no longer needs to be the case; developers can dynamically vary the resolution of their rendering instead of having a static resolution selection. Read More


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Product Review:
MAXON CINEMA 4D RELEASE 13 - A more fluid experience than ever
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